Job Description
We are at the forefront of the 2026 vision, building the spatial interfaces that will redefine human-computer interaction. We are seeking a visionary Senior Architect to lead the development of next-generation Augmented Reality (AR) and Virtual Reality (VR) experiences. If you are passionate about shaping the digital frontier and want to be part of a team that is defining the future of technology, we want to meet you.
As a key member of our engineering team, you will be responsible for the architectural integrity of our core spatial platforms. You will bridge the gap between complex 3D rendering, machine learning, and intuitive user design to create seamless digital environments.
Responsibilities
- Lead Spatial Architecture: Design and implement scalable, high-performance 3D environments and spatial computing frameworks aligned with our 2026 product roadmap.
- Render Optimization: Utilize advanced techniques in graphics programming (C++, OpenGL, Vulkan) to ensure 60FPS performance on mixed reality devices.
- AI Integration: Develop and integrate computer vision algorithms to enable real-time object recognition and spatial mapping within applications.
- Cross-Platform Development: Oversee the implementation of ARKit and ARCore standards, ensuring broad device compatibility.
- Collaborative Engineering: Partner with UX/UI designers and product managers to translate abstract concepts into tangible, user-friendly spatial interfaces.
- Code Review & Mentorship: Conduct rigorous code reviews and mentor junior engineers to maintain high technical standards across the department.
Qualifications
- Education: Bachelor’s or Master’s degree in Computer Science, Computer Engineering, or a related technical field.
- Experience: 5+ years of professional experience in game development, graphics programming, or spatial computing.
- Technical Skills: Proficiency in C#, C++, or Rust, with deep knowledge of Unity or Unreal Engine 5.
- Graphics Knowledge: Strong understanding of OpenGL, DirectX, or Vulkan APIs, as well as shader programming (GLSL/HLSL).
- AR/VR Specifics: Demonstrated experience developing applications for Apple Vision Pro, Meta Quest, or HoloLens.
- Problem Solving: Ability to troubleshoot complex performance bottlenecks in real-time rendering pipelines.